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Xplane 11 store
Xplane 11 store











xplane 11 store
  1. XPLANE 11 STORE HOW TO
  2. XPLANE 11 STORE ZIP
  3. XPLANE 11 STORE SIMULATOR

You can simply add or remove photorealistic scenery as you please without worry about anything else. It is all done, and we recomend you not to touch this folder. This folder includes exclusion areas for overlays either default overlays or overlays created by ortho4xp. This actions can be done using WED or the Overlay Editor. In this folder we can also keep exclusions for objects you like to add either to further clean airports to adjust whatever you like with exclude areas This folder includes all exclude areas for airport to avoid to letting them be invaded by autogen. In order to make easy to make work AXP with Ortho4xp scenery we divided exclude areas into two parts and place exclude areas into this two folders:

xplane 11 store

XPLANE 11 STORE SIMULATOR

ZOrtho4XP_+34-120 and zOrtho4XP_+34-120_overlays are the two folder including the tile with phototextures and overlays.įor those who know how X-Plane functions and it loads scenery into the simulator itself this is a walk in the park for those who are actually raising stars it will take a small learning curve to put it all together the process is simple and straight forward. To give you an example of how AXP works together with ortho4xp created phototextures we include a tile for you to test. We are not affiliated with ortho4xp therefore all requests of support on that matter must be addressed by those involved. As you all know photorealistic textures can be built with ortho4xp freeware program. We recognise that best way to use autogen packages is with photorealistic texture as they match very well with each other.

XPLANE 11 STORE HOW TO

You are ready to go please keep reading if you are interested to install the optional photorealistic scenery tile for you to test AXP along with photorealistic scenery and if you are interested of how to use AXP with ortho4xp created scenery. SCENERY_PACK Custom Scenery/AXP_California_Exclude/ SCENERY_PACK Custom Scenery/AXP_California_Osm_Buildings/ SCENERY_PACK Custom Scenery/AXP_California_Complete_Buildings/ SCENERY_PACK Custom Scenery/AXP_California_Trees/ SCENERY_PACK Custom Scenery/AXP_California_Parks/ SCENERY_PACK Custom Scenery/AXP_California_Exclude_Airports/

xplane 11 store

XPLANE 11 STORE ZIP

  • Video Card: DirectX 12-capable video card – 4 GB VRAMĮxtract all the AXP folders from zip downloaded into xplane custom scenery folder.Īt this stage you are ready to copy and paste the new scenery folders into the in the following order: Open the file located inside xplane custom scenery folder and copy / paste following lines:.
  • CPU: Intel Core i5 6600K at 3.5 GHz or faster.
  • xplane 11 store

    In video AXP California over ortho4xp created photo realistic textures built from NAIP orthos. Forests coverage is provided by USGS Woodland data, ensuring no trees are popping up at random positions, but only where woodland exists in real world.Ĭoverage: California. AXP can be customised as for example texture editing. It can work on its own any mesh any photorealistic scenery any airport add-on any cityscape scenery. Not less than approximately 11 millions buildings are injected into this autogen package to achieve 99% coverage placing buildings on the right position. California is the first release of AXP second generation, and is a blend of multiple data to achieve complete building coverage for the State of California. The new generation goes much further into adding a more detailed coverage for buildings and woodlands into the scene. The second generation of Autogen for X-Plane packages.













    Xplane 11 store